How long does it take to max Town Hall 13, and what does it cost?
If your TH12 village is fully maxed, maxing Town Hall 13 takes (raw time, no discounts): 471.1 days of builder work, 165 days in the laboratory. These queues run in parallel, and the longest one decides the finish. The Town Hall upgrade itself (7 days, 9 M Gold) is not included in these totals. Walls need 600 M gold or elixir on top.
Time summary (per queue)
| Queue | Raw time | With Gold Pass (20%) | Estimated real time |
|---|---|---|---|
| Builders (buildings, defenses, traps, heroes) | 471.1 days | 376.9 days | 62.8 days6 builders, best case |
| Laboratory (troops, spells, siege) | 165 days | 132 days | 132 dayssingle queue |
The longest queue decides the finish: about 132 days with Gold Pass and 6 builders. In practice work is never split perfectly between builders, so it can take longer.
Total cost
| Resource | From a maxed TH12 | From scratch |
|---|---|---|
| Gold | 375 M | 1.03 B |
| Elixir | 366.7 M | 1.1 B |
| Dark Elixir | 5.6 M | 14.7 M |
| Gold or Elixir (walls) | 600 M | 1.64 B |
| Shiny Ore | 19,460 | 907,140 |
| Glowy Ore | 1,320 | 62,880 |
| Starry Ore | 0 | 2,090 |
Maxing TH13 from scratch instead: 1,493.7 days of builder work, 503.3 days in the laboratory and in the pet house (raw), costing 1.03 B Gold, 1.1 B Elixir, 14.7 M Dark Elixir, 1.64 B Gold or Elixir (walls), 907,140 Shiny Ore, 62,880 Glowy Ore, 2,090 Starry Ore in total.
Breakdown by category
| Category | Raw time | Cost |
|---|---|---|
| Heroes | 165.7 days | 96.5 M Elixir, 4.8 M Dark Elixir |
| Equipment | — | 19,460 Shiny Ore, 1,320 Glowy Ore |
| Troops | 91 days | 77.2 M Elixir, 662,500 Dark Elixir |
| Spells | 34 days | 30.5 M Elixir, 152,500 Dark Elixir |
| Siege machines | 40 days | 42 M Elixir |
| Defenses | 188.3 days | 285.8 M Gold |
| Army buildings | 67 days | 95.9 M Elixir |
| Resource buildings | 17.5 days | 11.2 M Gold, 24.6 M Elixir |
| Traps | 32.7 days | 78 M Gold |
| Wall | — | 600 M Gold or Elixir (walls) |
Longest upgrades
| Item | Count | Target level | Total time | Cost |
|---|---|---|---|---|
| Barbarian King | 1 | 75 | 40 days | 1.3 M Dark Elixir |
| Archer Queen | 1 | 75 | 40 days | 1.3 M Dark Elixir |
| X-Bow | 4 | 8 | 34 days | 52 M Gold |
| Grand Warden | 1 | 50 | 30 days | 96.5 M Elixir |
| Royal Champion | 1 | 25 | 29.4 days | 1.5 M Dark Elixir |
| Hidden Tesla | 5 | 12 | 27.5 days | 34 M Gold |
| Minion Prince | 1 | 50 | 26.3 days | 725,000 Dark Elixir |
| Scattershot | 2 | 2 | 24 days | 34 M Gold |
| Army Camp | 4 | 11 | 20 days | 30 M Elixir |
| Wizard Tower | 5 | 13 | 18.8 days | 28 M Gold |
| Archer Tower | 8 | 19 | 18 days | 33.6 M Gold |
| Air Defense | 4 | 11 | 18 days | 22.4 M Gold |
← TH12 time to max · TH14 time to max → · TH13 max levels · Wall costs · All guides
See how many days your own village has left to max TH13, and in what order to go, with your player tag.
Calculated from the level times and costs in a community game-data package: every copy of a building is upgraded separately (defenses that can be merged are counted after merging), and Supercharge levels and the Town Hall itself are not included. Unofficial; current in-game values may differ. Raw time: Gold Pass and event discounts are not applied.