How long does it take to max Town Hall 12, and what does it cost?
If your TH11 village is fully maxed, maxing Town Hall 12 takes (raw time, no discounts): 364.7 days of builder work, 125 days in the laboratory. These queues run in parallel, and the longest one decides the finish. The Town Hall upgrade itself (6 days, 6 M Gold) is not included in these totals. Walls need 450 M gold or elixir on top.
Time summary (per queue)
| Queue | Raw time | With Gold Pass (20%) | Estimated real time |
|---|---|---|---|
| Builders (buildings, defenses, traps, heroes) | 364.7 days | 291.8 days | 48.6 days6 builders, best case |
| Laboratory (troops, spells, siege) | 125 days | 100 days | 100 dayssingle queue |
The longest queue decides the finish: about 100 days with Gold Pass and 6 builders. In practice work is never split perfectly between builders, so it can take longer.
Total cost
| Resource | From a maxed TH11 | From scratch |
|---|---|---|
| Gold | 235.4 M | 650.2 M |
| Elixir | 331.4 M | 730.8 M |
| Dark Elixir | 4.3 M | 9 M |
| Gold or Elixir (walls) | 450 M | 1.04 B |
| Shiny Ore | 304,420 | 887,680 |
| Glowy Ore | 24,240 | 61,560 |
| Starry Ore | 950 | 2,090 |
Maxing TH12 from scratch instead: 1,022.5 days of builder work, 338.3 days in the laboratory and in the pet house (raw), costing 650.2 M Gold, 730.8 M Elixir, 9 M Dark Elixir, 1.04 B Gold or Elixir (walls), 887,680 Shiny Ore, 61,560 Glowy Ore, 2,090 Starry Ore in total.
Breakdown by category
| Category | Raw time | Cost |
|---|---|---|
| Heroes | 152.5 days | 141 M Elixir, 3.4 M Dark Elixir |
| Equipment | — | 304,420 Shiny Ore, 24,240 Glowy Ore, 950 Starry Ore |
| Troops | 78.5 days | 57 M Elixir, 667,500 Dark Elixir |
| Spells | 36.5 days | 24.3 M Elixir, 255,000 Dark Elixir |
| Siege machines | 10 days | 12 M Elixir |
| Defenses | 117.8 days | 189.1 M Gold |
| Army buildings | 56.5 days | 61.6 M Elixir |
| Resource buildings | 26.3 days | 15.6 M Gold, 35.5 M Elixir |
| Traps | 11.6 days | 30.7 M Gold |
| Wall | — | 450 M Gold or Elixir (walls) |
Longest upgrades
| Item | Count | Target level | Total time | Cost |
|---|---|---|---|---|
| Barbarian King | 1 | 65 | 50 days | 1.5 M Dark Elixir |
| Archer Queen | 1 | 65 | 50 days | 1.5 M Dark Elixir |
| Grand Warden | 1 | 40 | 32.5 days | 141 M Elixir |
| Inferno Tower | 3 | 6 | 21 days | 30.2 M Gold |
| Minion Prince | 1 | 40 | 20 days | 405,000 Dark Elixir |
| Hidden Tesla | 5 | 10 | 16.6 days | 23.8 M Gold |
| Army Camp | 4 | 10 | 16 days | 18 M Elixir |
| Air Defense | 4 | 10 | 16 days | 20 M Gold |
| X-Bow | 4 | 6 | 14 days | 20 M Gold |
| Archer Tower | 8 | 17 | 12 days | 27.2 M Gold |
| Mortar | 4 | 12 | 11 days | 18.8 M Gold |
| Workshop | 1 | 3 | 8.5 days | 11.1 M Elixir |
← TH11 time to max · TH13 time to max → · TH12 max levels · Wall costs · All guides
See how many days your own village has left to max TH12, and in what order to go, with your player tag.
Calculated from the level times and costs in a community game-data package: every copy of a building is upgraded separately (defenses that can be merged are counted after merging), and Supercharge levels and the Town Hall itself are not included. Unofficial; current in-game values may differ. Raw time: Gold Pass and event discounts are not applied.